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Using the App — Student

Students practise, warm up, and answer diagnostics. The student experience is its own world: phone-first, audio-first, one big action at a time. Children never see scores, percentages, rankings, or any clinical label — only encouragement, stars, and the next thing to do.

The Student World

Everything a child does lives in Student World, a calm full-screen experience with large buttons and audio for instructions. For Grade 1 especially, the child can listen to the question instead of reading it. There is no sidebar and no menu to get lost in — the screen shows the one thing to do right now and a big button to do it.

The home screen is a gentle launcher with a single audio prompt. From the flows below the child moves through a warm-up, a diagnostic, or practice.

The warm-up, diagnostic, and practice flows are part of the immersive Student World and are still being wired to live sign-in in this build. The screens below show the parts that are fully working today — joining a live class, the achievements wall, and the offline screen.

Warm-up

Before measurement, a short cognitive warm-up (3–5 minutes) gets the child ready. It is rule-based and playful, non-linguistic, and never affects a child’s measured results. The child taps a big start the warm-up button and works through a few quick exercises.

Diagnostic and practice

In the diagnostic, the child answers items one at a time; the app reads each question aloud when needed and remembers exactly where the child is, so a refresh, an app switch, or a locked screen restores the session at the right step. Practice offers targeted activities; when a child has nothing to practise, the app shows a friendly “all caught up” state rather than an error.

Join a live class

When the teacher starts a synchronous lesson, the child joins from the sync screen using the numeric code on the projector. A large keypad makes the code easy to enter on a phone.

Join a live class

How to:

  1. Read (or hear) the join code on the shared projector screen.
  2. Tap the digits on the keypad to enter the code.
  3. Tap start once the full code is entered (it stays disabled until then).

My achievements

The achievements screen celebrates the child’s own journey — experience points, avatar tier, streak, and a wall of badges. Crucially, it shows only the child’s own progress: there is no rank, no peer comparison, and no score.

My achievements

How to:

  1. See your experience points, your avatar tier, and your current streak.
  2. Browse the badge wall to see what you have earned.

When the connection drops

If the internet drops mid-session, the child sees a reassuring offline screen. Answers are saved on the device and sent automatically when the connection returns, so no work is lost.

Offline

On phone and tablet

Student World is phone-first: large pill buttons (72px tall), a full-cell join keypad, big avatars and badge tiles, and audio-first prompts so the youngest learners are never blocked by reading. Touch targets are comfortably large for small hands, and the layout is right-to-left at every size.

On larger tablets the student screens stay centred at a comfortable phone width rather than stretching edge-to-edge — a deliberate, calm, focused layout for young learners.

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